Hey hey!
Very excited for Cinema4D's new realease!
Great new features in simulation area and I decided to do few videos (before breaking down "Anti") regarding some key aspects of rigid body simulations.
RBDs -while easy to use- have always been kinda unstable and in this first part I am gonna show you how to tackle some of the technical part behind them and debug the sims so they behave as you wish.
I am gonna follow up with a case study showing a practical example in depth.
Overall very excited honestly haha, last few versions of c4d tend to surprise me in a positive manner :) For a full breakdown on C4d 2024 new features be sure to check RocketLasso in youtube!
Let me know what you think in the comments below!
Cheers,
T.
Thanos Kagkalos
2023-10-04 13:50:31 +0000 UTCLauren
2023-10-04 13:48:10 +0000 UTCThanos Kagkalos
2023-09-21 17:25:19 +0000 UTCKev Sutherland
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2023-09-19 19:03:20 +0000 UTCCole Dorais
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2023-09-15 13:11:46 +0000 UTCThanos Kagkalos
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