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9/14/22 Slime Dungeon Update

https://flagcatcher.itch.io/slime-proto

pass: darkness

Changes...

Fixed Iron Collar displaying incorrectly in Metal Room. Now should just be 1 and done.

Metal Room's 'lanterns' interactable now gives +1 Lantern, as intended.

Changed Coordinates for Water Slime fight to just Depth 4. 'Broadened' east/west and north/south locations for that one. (Works if north/south is 1/0/or -1 and east/west is 1/0/or -1). This should make it easier to find for everyone.

Fix Wax now cures Balloon

Fixed an oversight that made Diana appear when the supplies area is empty, even though she's not in the party yet

Fixed a repeatable achivement glitch

Mini now randomly wears off after fights

Backstab now counts Grapple as a valid backstabbable/bonus damage status.

You can now recruit Claire / the horse from the Oubliette/prison. Use the Azure key dropped by the Azure Pile, or just have Diana unlock the door.

Ghost Goo no longer requires that you find Alchemy Journal 2. This therefore allows the bloodsword / patron etc. path/divergence to be found more easily. 

You can now fight the Azure Pile, comes with a new ending! The Azure Pile is encounterable in the Labyrinth as a 'random event'/encounter


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