XaiJu
VFXArabia
VFXArabia

patreon


Houdini Water Explosion

My take on water explosion, it's heavily inspired by Graham Matthew's setup.

Tool's feature:

- main plash done with flip.

- secondary "dump particles"

- the particles will conform to the water surface once in range.

- Alpha by age and radial range at the base, so we wont see those particles at the edge of the flip container.

Rendered with redshift and GI was enabled, oh boy it took 4 hours on three rtx 2080, you can fake it without GI but you will miss some nice lighting details.

Cheers

Alaa Al Nahlawi

Houdini Water Explosion

Comments

Hey, well for rendering it was done using redshift, so no mantra wont work unless you rebuilt the materials, as for Houdini version compatibility i can't be 100% sure of that, but it's a simple setup with flip, ww and a particle system, so you shouldn't face a problem using 17.5

hi bro. Im using houdini 17.5 can i open this file?. And render with mantra


More Creators