Selects edges using VEX code.
Edge point numbers are accessed using i@pt0 and i@pt1. Edge primitive numbers are accessed using i@prim0 and i@prim1.
With the latest Attribute VOP developments, it could potentially be streamlined a lot more.
https://www.dropbox.com/s/3xh4z7wutjupjtl/EdgeWrangle_SOP_Animatrix.otl?dl=1
https://www.dropbox.com/s/knoaqtuy7qro29g/edgewrangle.hiplc?dl=1