Hi guys, welcome to the new Regolo Engine 1.20!
It's a special place where virtual girls can feel touch and climb stairs.
Are you ready for a crazy ride in the twilight zone?
The 1.20 videos
An important notice before going on
90% of the behaviours introduced in this release don't have precalculated animations, there is not a specific spot to land the controllers on nor any patterns to understand the coordinates. The movement is solely based on the girl's hands tactile feedback.
Also, I noticed the last two release I zipped rooms with audio preloaded. It can cause slowness at the start and ruin initial settings, so please use the new 1.20 rooms without audio preloaded (or delete the audio files from the previous rooms if you want to use them)
What's new
Here's an overview of the new stuff, check the next paragraphs for insights and instructions on some of them.
The new behaviours and the girl-UI options are accessible from the wanderer mode.
behaviours
new features
UI
misc
fixes
current known bugs
As always, if you notice something that is not working fine please let me know and I will try to fix it asap hopefully faster than this month). Thanks in advance for this one too!
Animations? Where we're going we don't need animations!
As promised I have expanded the discovery, and I did it in the best possible way, that is giving the girl the hands tactile sensibility. When I started to plan it I sincerely scratched my head for several days trying to find a good way to implement it. I also though it was impossible at a certain time. Interaction with girl was nothing compared to dynamic interaction and mapping of the boy's body, believe me.
The result is a super flexible and interactive behavior though, that basically disrupts the limits of the predefined animations. Sincerely, I don't know how far this can be pushed, but even with all its current limits it already represents an important jump forward.
So let's go digging it:
I wrote a lot, but as last thing let mw say I really worked a lot on this, so I hope you will enjoy it or at least find it interesting 😋 .
A new dimension
At a certain point I had this crazy idea of adding verticality to the girl world vision, so I started working at the climbing system. It's still very simple so far, it works on stairs only, and fairly regular ones. On regular stairs it's very robust though and can already climb a lot of stairs types, with steps not too tall and not too narrow.
Stairs must have at least 2 steps to be accepted by the girl, but she will try to climb it to the top if she recognizes a feasible shape. There are a lot of scenarios that can be used now and probably even better in the future, like a multi floor house scenario.
I added a new room with prebuilt stairs (StairsRoom). If you use it, remember that the girl will always choose the nearest staircase, so in case approach the one you want to try with the girl before activating the behaviour. There's a new stairs in the apartment room too.
You can create new ones too, obviously, it's very easy, you can use any piece of furniture regular enough to be stacked as steps (I use IslWallPost a lot, for example, and I change their physical properties to enlarge them). Just be sure the steps are not too high or too narrow.
So please, create safe stairs for our baby 😁 .
You make me wish I had three hands
So after having created the hands tactile system and the climbing system I thought: "why not having the girl exploring herself on the top of a stair?". And so the new mix@ stairs was born.
Some details on it:
For now the touch system is still gross, it doesn't have a proper distribution system, recognizes where it is but it's not able to regulate the whole hand. I think there's room to improve it massively and that this is already on the right path. It's incredible the animations she puts in place without having defined one of them previously.
Also, I know it's not a proper mix behaviour, but it will grow next month and it has already a good dynamism so I honored it with such name on trust 😁
How to use it
Regolo Engine 1.20 has been built and tested on VaM 1.20.77.9.
Detailed instructions about dance folder and dance UI can be found in the 1.8 release post.
It's highly recommended to disable soft body physics to enhance the experience and avoid undesirable effects. In fact the many random frictions caused by most of the behaviours generated by the plugin cause unpredictable soft-physics reactions.
Change physics update cap to 1 if you experience trembling issues.
Also an important recommendation: safest way to start over the plugin execution is to clear it, reset girl's pose manually (from the person -> control panel) and then reload it. The plugin tries to automatically reset the pose at every start but it's not always perfect.
Please remember the furniture list known by the girl, below. You can delete and add duplicates but there always must be one and only one couch with the guy over it. Also, don't create steeplechases and create a regular environment as the standard room provided, please.
"AptSofa" (mandatory and just one) beside the sofa there should be at least one of the following known furniture (PlayerNavigationPanel for example, and they can be also more than one for type)
"DreamHomeWebTV"
"DSBR_Bench"
"AptPatioChair"
"AptBookShelf"
"DSBR_Bed"
"AptChair"
"AptCoffeeTable"
"AptSmartTV"
"AptSmartWebTV"
"AptTVStand"
"PlayerNavigationPanel"
Limitations and caveats
- Consider always that anima and obsessions are mutually exclusive. Every time you choose one of them you lose the previous settings. You can check your current choice looking at the yellow info box at the lower left corner of the UI.
- The Enchanter room tries to load 500+ audio files at the beginning, but it doesn't need to do that again if you just reset the plugin. The songs for the dancing load at the beginning too (but can changed and reloaded in real time via UI).
- Being it totally procedural, there can be better and worse runs.
- Some behaviours have really a large spectrum of possibilities, so some unlucky variations are unavoidable.
In the end
I'm very excited for the hands tactile feature, guys, it was painful to develop but now I have an incredible tool to be used. The engine has grown a lot since the beginning but this one is really something special. I hope my imagination will leave up to it .
We will find out already in a month, I guess.
1.21 will be out in April, see you in few weeks!
RegoloVR