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Kristian's Foundry VTT Modules
Kristian's Foundry VTT Modules

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SWADE Item Tables v1.24.0

First, I just want to say thank you to all of you for your continued collective support. The past few months have been really busy with the day job (just launched a new website) and the Foundry VTT v13 test releases have had me updating and testing all of my other non-SWADE modules (e.g., Backstory Cards, Card Hands List, etc.). In fact, another test release came out last week, and I need to do another round of testing on some of these. Nonetheless, I always love coming back to working on SIT to find new ways to make it better, easier, and more convenient with each iteration.

What's New in v1.24.0?

For the sake of clarity of scope, the Crafting Table was never intended to replace Active Effects (and now Modifiers) on Items. It's original purpose was to quickly create mastwork versions of gear per the rules in the Fantasy Companion. This process is extremely tedious to do by hand. As a bonus (no pun intended), it also handles modifying a masterwork item to have basic magical bonuses (i.e., +1 Parry, +Armor, +1 attack rolls, reduced Min. Str., and increased damage die depending on the item).

Modifiers—a more recent addition to the SWADE system—are designed to handle a lot of these types of effects on Items. I highly recommend giving them a shot. In theory, one could create a bunch of these premade. (Since Active Effects can't really be stored outside of an Item, you'd need to store them on Items that act like their carriers.) If you'd like to see Active Effects as Items, I suggest submitting a feature request to the SWADE system, because having that would be really convenient and would allow SWADE Item Tables to list those as well.

I shared this in a comment in another post, but for those of you who want to create enchantments using the system's Modifier feature, there's a fantastic module called Data Inspector that allows you to find the key for the Active Effect. Right-clicking on the property in the inspector actually copies the full path. Make sure you're looking either derived or source data so that it copied the key correctly; it even has a setting configuration for making one of those the default view. This tools will make it easy to create an effect that targets an additional action which usually has a random id as part of its path.

Comments

Ugh! I didn't do much time on this. I'm thinking this might be an issue of how different modules handle grants and starting still due types. In this case Rifts vs Pathfinder. I'll revisit it again. There's a party if me that almost wants to ditch counting all points altogether.

Kristian Serrano

I have found weird issue. SWADE 4.4.3 Foundry v12 331, Item Tables 1.24.2, with Savage Pathfinder as main rule set. When I create new character, core skills count as negative skill points (Skill counter starts as 17/12, when I increase core skill it goes to 16/12 and so on as intended, but when I remove Athletics d4 from the caharacter sheet (outside of Character Builder), the value also goes to 16/12.

Picollo

Running this on SWADE 4.4.3 with the module on 1.24.1

Anhay

Hey so I found an interesting issue, I used the Crafting Table to create a masterwork of an item, and like usual it adds 300 to the price, but it then also takes the new price that you make and adds the same value into AP. So the Single shot pistol that was worth 500 is now worth 800 and has 800 AP...

Anhay


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