SWADE Item Tables v 2.2.0
Super Powers: Adds support for Super Powers from the Super Powers Companion, adding Arcane and Super Powers subtabs to the Powers tab.
Mutator App: Migrates the Mutator app to AppV2.
Super Powers: Adds support for Super Powers from the Super Powers Companion, adding Arcane and Super Powers subtabs to the Powers tab.
Mutator App: Migrates the Mutator app to AppV2.
I'm curious how many of you have used the Actors Listings app in the Actors Directory, and if you have, how have you used it? I'm trying to get a better understanding of its value and usage before working on migrating it to AppV2.
If you have your own use cases for how you currently use the app, drop a comment below. Thanks!
2025-06-16 21:36:56 +0000 UTC View Post
This module inserts two new Global Illumination Threshold range pickers in the Lighting tab of a Scene Configuration: Dim Light and Dark. It also relabels the Global threshold range picker to Pitch Darkness. Setting these values determines the Threshold for the Scene's darkness level of when the Scene is in Dim Light, Dark, or Pitch Darkness.
The real magic happens when an Actor makes a Trait roll....
2025-06-08 23:18:53 +0000 UTC View PostFixes an issue where an error is thrown when advancing an Actor that was not created with the character builder.,
Fixes an issue with scroll position not being retained in the Character Builder.,
Stops Item Tables refresh being forced to render and brought to the front.
Fixes a bug that prevented rendering of Actor context menus in a Compendium.
Updates German locale. (Thank you, mhilbrunner!)
New Feature - Suggested Illumination Penalties (Beta): Adds inclusion of Illumination Penalties to Trait rolls based on the current Scene's global illumination settings and darkness levels as well any Dim lighting the Token is currently in.
The calculation for Dim, Darkness, and Pitch Dark is based on the Global Illumination Threshold Setting on the Scene. If the Scene's current darkness level is greater than or equal to the threshold, it's considered Pitch Dark...
2025-06-01 20:20:30 +0000 UTC View Post
The Character Builder now includes a Summary tab that contains an Actor Embed with selectable text. View your character in one convenient stat block, or copy and paste your the stat block (or parts of it) for easy reference outside of Foundry.
2025-05-27 21:40:11 +0000 UTC View Post
I'm proud to be in the top 10 list of Foundry VTT's Patreon Creators. I owe it all to you. Thank you all for the support and encouragement!
🃏 ♠️♥️♦️♣️
2025-05-27 01:48:36 +0000 UTC View PostSWADE Targeted Damage is now compatible with Foundry VTT v13 and SWADE 5.0. All apps and dialogs have been converted to AppV2 as well.
2025-05-26 00:42:05 +0000 UTC View PostSIT is now v13 ready! If you spot any issues, please file them in the issue tracker.
This and all future updates with be specifically for v13. The next steps will be to finish migrating the Mutator and the Actors Listings to AppV2.
2025-05-23 22:42:51 +0000 UTC View PostShort and sweet version: It's now v13 compatible. The button to open it had to be moved due to the significant changes in the design of the chat sidebar. It now sits in the bottom left of the scene controls. It also supports light and dark themes and has strong old-school LCD display vibes. 🖩
2025-05-23 16:13:51 +0000 UTC View PostToday, Pinnacle Entertainment Group and MetaMorphic released SWADE 5.0 for Foundry VTT v13! I've had the opportunity to take a quick look at the system update and there are some improvements to how the system and premium modules handle styles for content. As a result, I'm currently working on making modifications to the CSS in SWADE Item Tables to simplify a few things in the code. I'm also quickly going through deprecation warnings and errors to get a new release out as soon as possible, hop...
2025-05-21 18:40:06 +0000 UTC View PostI've added some improvements to the summary Tooltips in the Item Tables.
Improves interactions with locked Item summary Tooltips in Item Tables. (Foundry VTT lets you middle-click to temporarily lock the Tooltip and read through its contents.)
Improves CSS styles of summary Tooltips and standardizes the appearance of content from different modules.
Character Builder: Overhauls Traits points tracking and calculations to fix some errors in the logic and math when a skill's die type is modified by an Active Effect (e.g., "starts two die steps in a Electronics").
Crafting Table: Fixes bug where a masterwork item's cost was being applied to AP due to a copy/paste dumb error.
Fixes detection of Adaptable ability in the Character Builder by changing from an exact match of the SWID to checking if the SWID includes the string adaptable.
Fixes the Adaptable checkbox in the Character Builder not sticking.
Fixes name not updating on Actor when changed in the Character Builder.
Removes Sheet Config from Character Builder.
First, I just want to say thank you to all of you for your continued collective support. The past few months have been really busy with the day job (just launched a new website) and the Foundry VTT v13 test releases have had me updating and testing all of my other non-SWADE modules (e.g., Backstory Cards, Card Hands List, etc.). In fact, another test release came out last week, and I need to do another round of testing on some of these. Nonetheless, I always love coming back to working on SIT...
2025-04-23 12:37:38 +0000 UTC View PostUPDATE: I've been spending a good amount of time on the Crafting Table as of late, and tinkering with how it can leverage the Modifier Effects. Currently, I have it creating Modifier Effects on the Item based on the bonuses selected using the bonuses listed in the Fantasy Companion Tables. I've hit some challenges and limitations.
First, as noted in the previous version of this post (see below), I was intending to heavily rely on premade Modifier Effects and pulling a listing from Compe...
2025-04-04 15:43:58 +0000 UTC View Post
In case you missed it, I just recently released a major update for Card Hands List for Foundry VTT v12 and v13! The release features two new sheets for Hands and Cards with interactivity via drag and drop and action buttons on each which include some common actions one might use with cards. Additionally, the list of buttons can be modified by module or system developers to suit their own use cases. Fo...
2025-04-01 19:36:00 +0000 UTC View PostSince the last update for SWADE Item Tables (SIT), I've been busy prepping several modules for v13, specifically all five Backstory Cards for Foundry VTT modules and Card Hands List. Now that those are all done (for now), I'm going to come back to SIT to update the remaining apps such as the Crafting Table and Mutator to AppV2. My goal there is to have everything running on AppV2 and have SIT ready to roll when v13 has a stable release.
With that in mind, there are some new things avail...
2025-03-18 19:44:16 +0000 UTC View PostI've released a handful of patch releases for SWADE Item Tables over the past several days. I didn't think it'd be worth a post for each one, so instead here's a list of all the bug fixes and enhancements since v1.23.0.
Fixes tab and subtab CSS to prevent unnecessary scrollbars.
Fixes active Character Builder tabs not saving due to error in code.
Fixes error associated with attempting to load an obsolete, deleted template.
Rewrites the Included Items Configuration app using AppV2.
Fixes tab content not loading when apps open.
Other small bug fixes.
Fixes Attribute point cost calculation by referencing _source properly when Character Builder is preparing its context data.
Fixes advances data not properly getting cleared and reset when character creation data is reevaluated. This caused an artificial advance being added to the Actor while trying to interact with form elements.
Fixes more tab syncing and rendering issues.
Adds a warning in the Character Builder if a skill does not have a...
2025-01-04 19:53:39 +0000 UTC View PostCharacter Builder fix for calculating die sides when adjusting Traits that have Active Effect changes applied.
Fixes drag event on Item Tables not properly sending drag event data to target drop event, affecting selections of die type and hindrance severity via drag and drop.
Fixes tab synching between Character Builder and Item Tables.
Rewrites Item Tables app using AppV2.
Fixes infinite loop (again) when adding a power to an actor.
Fixes some style issues in Character Builder app.
Fixes powers added during advance not appearing beneath the Edge that grants the powers.
Adds a renderItemSheet hook event listener to bring choice dialogs to the top above any rendered sheets as they often get hidden behind Item sheet windows.
I want to start off with a huge THANK YOU to all of the members who have joined this past month or so. (There's been quite a few of you!) It's been a busy past couple of months with Gamehole Con, Mythic Con, and a new podcast I started with my good friend Tracy Sizemore. As a result, I didn't get to send out the usual "thank yous" to each of you that I usually make a point of sending. So with that in mind...<...
2024-11-12 17:54:04 +0000 UTC View PostI thought it would be cool for GMs to be able to import a preset config file for specific settings that included items from the core rules, a setting book, and related setting supplements. For example, if you ran a Deadlands game, you could import the config file, and it would enable all Deadlands content from all Deadlands modules you have plus whatever is needed from the core rules while excluding items that would not be used in a Deadlands campaign. The same could be done for RIFTS 2024-10-30 06:14:56 +0000 UTC View Post
This is a significant overhaul of the Character Creator and Advances feature. It should be compatible with existing data, and shouldn't break anything, but just in case please back up your Actors before using the new Character Builder.
The Character Builder, built on DocumentSheetV2, which inherits from Application v2, replaces both the Character Creator with the Character Advances apps.
Updates documen...
2024-10-10 20:31:58 +0000 UTC View PostI've been making some significant progress on the new Character Builder using AppV2. This video shows the new UI for modifying skill die types. Attributes will have the same design when it's finished.
2024-10-02 02:52:54 +0000 UTC View PostWith v12, I plan to start migrating SWADE Item Tables app windows to App v2. Below are a few ideas I have in mind. I’d like to get a sense from you all which you think I should focus on first.
Some table lists might be changed to a grid of cards with its name, what module it’s from, a label for Edge category, Hindrance severity, etc. This will fit more information and entries into a single app window view. Likely candidates include A...
2024-09-11 04:35:18 +0000 UTC View PostI finally had some time to get back into working on the Foundry VTT module for Eberron for Savage Worlds!
Updates manifest for FVTT v12 only
Fixes Arcane Backgrounds not set to true accordingly.
Consolidates Half-elf into one ancestry with a choice set for Heritage.
Fixes/updates other ancestries and other granted items.
Adds ability point costs to ancestry abilities.
Fixes favoriting AE override...
2024-08-31 05:56:15 +0000 UTC View Post