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Kristian's Foundry VTT Modules
Kristian's Foundry VTT Modules

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Eberron for Savage Worlds for FVTT v1.2.4

I finally had some time to get back into working on the Foundry VTT module for Eberron for Savage Worlds!

Comments

Choice sets are a feature of the SWADE system in Foundry VTT, but there's no UI for it nor is there any documentation on it. It was originally intended to be for MetaMorphic's use without expectation that players or GMs would attempt to use it. That said, if you're comfortable with editing JSON files, it's not too hard to implement. Choice sets are an array of different sets of choices. Each choice set has a title for its dialog, what choice has been made (null of a choice is still to be made), and an array of the choices for the individual choice set. Each choice in the choices array has a name, a boolean "addToName" property that determines whether to append the name in parentheses to the Item's name, and a mutation object, which is identical to how mutations are structured in Item grants and only needed if you need to change a property, including a set of Item Grants or active effects. It can get a bit hairy once you start getting into choices that add Item Grants that also have their own mutations. Sometimes I'll use the Mutator app to create a mutation for an Item Grant, and then I'll export that JSON to move the Item Grant and its mutation into a choice's mutation for 'system.grants'. If you want to see some examples, take a look through some of the JSON files in the src/packs folder in the Savage Eberron GitHub repository.

Kristian Serrano

I have question related more to SWADE system than to Eberron module here. I was trying to understand how the choice sets are done, to maybe use it elsewhere. I checked Shifter, I checked Half-Elf, and I cannot understand how you configure chocies like this. Could you help me with that? Is it SWADE functionality, or some special trick you prepared by yourself?

Picollo


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