Polyshifter & Kitbashing
Added 2019-01-09 08:34:22 +0000 UTCHey folks,
I was experimenting a little bit more with the idea of a dynamic kitbash asset. I came to the conclusion that what I need to do is split into 3 categories.
- tools to make often used stuff more accessible
- generate specific elements with options to tweak
- something to turn simple shapes into complex shapes (e.g. curve to cable)
I started to roughly lay out a framework but fairly quickly noticed that this would overload the ui which would make it difficult to get an overview how to use it without getting lost.
So my thinking would be to extract tools for shaping and manipulation and put it into the Polyshifter since it was meant for that anyway.
First let me show you a few examples




What would you guys think? How should it be organised?
I think my initial mistake was to create elements like screws from start to finish as it's own stream of nodes. Instead a dynamic asset should create the first building blocks. As simple as these 3 nodes.

From here it is probably way more convinient to create the head profile outside of the asset.
Let me hear your thoughts.
Cheers
Dave