Dear Patrons,
Welcome to the final sprint of 2023! It is December already and everything I can spot from my window is either covered in snow or ice. I hope you enjoy the rather cold season of the year so far as much as I do – nestled up and with a warm cup of tea or coffee (or both).
First things first: I'm more than honored that my critters crawled their way into the wonderful theater-of-mind platform called Alchemy.
Alchemy is the world's first virtual tabletop (VTT) built specifically for cinematic immersion and theater of the mind gameplay. Its scene-based structure empowers gamemasters to tell incredible stories with animated environments, particle effects, ambient sound, and music.

Please find the post over here. As a quick reminder: all $6+ patrons that are interested in checking everything out – please send me a message and I happily share a redemption code for the whole Alchemy Fluffy Folio collection with you!
On to the content! Below you'll find all posts lined up. Over at the main posts, you can find a big monthly package containing all the files:
PS don't forget to vote on December's Huge Monster Poll – 3 days left to decide the next huge creature's monster type!

With indifferent persistence, the seeker of souls glances down on the fates of mortals. Like the pale spirits that bask in its graceful vicinity, it stands idle and watches. Those who proof worthy are considered to be saved, their spirits to be preserved and their minds to be released to the endless void. In hollow apathy, they rise to the ranks of the Gray to serve eternity itself – unfeeling and fulfilled alike.

Enlightened by vivacity, bound by curiosity, unpredictably jumpy, yet lazily snugly, this peculiar companion roams the vast lands of the known and unknown. With inexhaustible vigor and irresistible guile, it embarks on journeys marked by excitement and wonder. But when the time comes to rest, the cat venturer embraces the quiet and dozes dozens of days away – without any self-restraint and the clearest consciences there is.

Twisted and twisting, the die of torment casts its way through the dimensions of mortals and immortals alike. Wherever it rolls, it provokes annoyance and anger. Whenever it falls, it wreaks havoc and causes chaos. The quite disastrous die is solely driven by bitter spitefulness and actively seeks to be attacked or to get tossed around. Willingly, its many faces face the price they have to pay just to see others stumble, fall or worse.

Destined to climb the food chain to the absolute top, the dinosaur hatchling snatches and bites whatever gets too close. With playful curiosity it explores its tiny world, ignorant of the literally significant role it will play once it grows old. Until it can follow in it’s parents giant steps, however, the undergrowth is a grim place solely defined by eat or be eaten…

Tiny problems require tiny solutions! One of such solutions: the mighty mite knight – a small, yet relentless guardian of unknown origin and nature. Wherever lesser evil of greater significance threatens to disturb the peace, to cause trouble or to end the world, it appears. With divine devotion, it fights, retaliates and defeats – however, unnoticed by most. But the mite knight neither seeks attention nor does it strive for approval. Justice is what drives its sword; modesty strengthens its armor; truthfulness keeps its courage growing.

After the gooze’s striking impact on Falbheim and its surroundings, Tisdor Dwindleteeth III further indulged in his vile research. The snooze was the succeeding result of his advanced experiments in slime and slither – not as evil as the previous invention but still quite chaotic in nature. It is said that the creature’s peculiar substance helped Tisdor Dwindleteeth III to literally snooze his otherwise sleepless nights away. Eventually, however, the slimy snake was set free as well – like all of his abominations either by cruel intention, sloppy carelessness or because the eccentric necromancer actually cared about his creatures and wanted them to thrive.

The moment Tisdor Dwindleteeth III first witnessed a die of torment in action, he immediately fell in love – such gracefully choreographed chaos, that terrifically dictated destruction. Shortly after, the deliciously diabolical devious destiny-deciding device – or D6 as he used to call it – was invented…

Of course he didn’t stop there. After all, Tisdor Dwindleteeth III was one of he best alchemists – albeit the most feared one – known to the citizens of Falbheim. Following the deliciously diabolical devious destiny-deciding device, he invented the dice cube – a peculiar potion blessed and cursed alike.

Made from whiskers of a cat venturer and brewed by themselves. The cat sip is highly sought-after by all kinds of adventurers – whether it is the sneaky kind aiming to further improve on profitable skills or the clumsy one hoping to overcome the challenges of stealth and evasion that might lie ahead.

A last token of appreciation before the mite knight embarks again onto new chapters of questing, glory and grandeur.

Scions of magic are quite narcissistic and would never risk to part from this world without leaving behind at least a few farewell gifts to remind of their visits. Besides the permanent desolation they seek to cause, they frantically carve and sculpt numerous trinkets, idols, pods or bottles often filled with their eerie brews.
10 new creatures and 10 new potions are ready for Foundry VTT!


To wrap up the wrap up, please enjoy this teaser image of the next creature. It was comissioned by Eeyowen's Doodles and – with a respectable CR of 30 – is the strongest I've ever made!

Have a great week,
Fluffy
The Fluffy Folio
2023-12-06 12:59:11 +0000 UTCThe Fluffy Folio
2023-12-06 12:57:55 +0000 UTCB Jenks
2023-12-05 15:34:58 +0000 UTCb00sk0r
2023-12-05 14:19:52 +0000 UTC