In this unreal engine tutorial, I am going to add animation blend layered into the animation blueprint so that I will have a base layer and a upper body layer. The reason to do that is, my character has some animation montages such as equip, sheath sword which I want to play even when the character is moving. But if I play that montage while character is moving in default slot, the movement foot work will stop for equip animation. By implementing layered animation blending, I will be able to continue to move while doing some other action in upper body.