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Unreal Engine 5 Shooter - NPC Civilian Characters(ALS #206)

This is the 207th episode of the unreal engine ALS based shooter series. In this episode, we are going to work on how civilians react to danger. For example, when they hear a shooting sound, they will find a cover and hide behind it. For this, we will be using EQS or environment query system to identify cover locations.


Shooter Project Files

Unreal Engine 5 Shooter - NPC Civilian Characters(ALS #206)

Comments

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Colin Davison

Hi dude, is there any chance you could upload the migrated to 5.4 version. I downloaded a fresh 5.3 version and followed your migrate to 5.4 video but I am getting a different set of errors to what you have in your video and I have no idea on how to solve this. The error i get is this: 1>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command "H:\UE_5.4\Engine\Build\BatchFiles\Build.bat ShootLikeMeEditor Win64 Development -Project="J:\ShootLikeMe_ALS_UE5.3\ShootLikeMe.uproject" -WaitMutex -FromMsBuild -architecture=x64" exited with code 6.

Colin Davison

ALS camera is controlled through ALS_PlayerCameraManager class and there you will find an animation blueprint named ALS_PlayerCameraBehavior is used. You can modify the camera arm length by changing the CameraOffset X value I shared some screenshots in discord regarding this

Thilina Premasiri

sorry, how I can change the camera position for third person, thanks

Juan Pablo Lopez Perez


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