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Unreal Engine 5 - Control Rig - Hand Ik

In this video, we'll take a closer look at how to realistically animate a character's hands while driving a vehicle, including the rotation of the steering wheel. To achieve this, we'll be utilizing a full body inverse kinematics (IK) system, which allows us to control the positioning and movement of the hands based on the position of the wheel, without the need for manual keyframing. This system provides a more intuitive and efficient way of animating, allowing for more natural and dynamic movements. By the end of this video, you'll have a solid understanding of how to implement this technique in your own animations.


Project Files

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Unreal Engine 5 - Control Rig - Hand Ik

Comments

Thanks. Can you do door open/close?

Stinn Antony

I have re-uploaded. check now

Thilina Premasiri

Anyways I am following the video..thanks

Stinn Antony

oh, is that so, I'll check and re upload

Thilina Premasiri

I just tried out the project file, but its the previous one I think?, the driver sitting pose. He wasn't moving his hand on steering wheel turns.

Stinn Antony

I made it public by mistake, it is still processing. will be accessible by 2AM

Thilina Premasiri

Video is private

Stinn Antony


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