This is the 5th part of the procedural snake/dragon character we are working on. What meant by procedural is, the snake body will be animated dynamically/procedurally through the code and the length of the body can be adjusted as we need through parameters. Regardless of whatever the path the snake head moves, the body will follow it accordingly. In this episode, we will implement a continuous mesh for the snake body using spline meshes. Previously we only had a set of cubes that made up the body of the snake. Now, the character will have a continuous mesh and the body will get smaller when closer to the tail end.
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