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Unreal Engine 5 - Procedural Dragon

This is the third part of the procedural snake character we are working on. What meant by procedural is, the snake body will be animated dynamically/procedurally through the code and the length of the body can be adjusted as we need through parameters. Regardless of whatever the path the snake head moves, the body will follow it accordingly.  In this episode, we will implement flying mechanics for the character, so this can be used as a flying dragon.

password=CLM_Dragon 


Unreal Engine 5 - Procedural Dragon

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