This is the 36th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. Today, we are going to implement a popup notification system that will be used to display various gameplay notifications such as confidence level changes or any other character property changes in the game. For example, when the player makes certain dialogue choices or action choices, the character's internal properties will be affected and they should be displayed to the player as they affect the gameplay in the future.
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project files download : https://arimac-my.sharepoint.com/:f:/g/personal/thilina_arimaclanka_com1/EtvP-x8yfdJIhBL2iwok0VoB6UkPJ9eta_PT4wlPzTUN1g?e=TtOpmt