In this episode of the Unreal engine helicopter flying system, I am going to work on how to damage other actors when shot from the helicopter. So, we will be able to shoot other enemy characters and kill them. Also, we will be able to shoot down other helicopters. Here, the hot detection system will be different from the method we have used in normal gun shooting we have already worked on because, there, we didn't consider the bullets as projectiles. we used a simple line trace to detect hits without considering the time to move the bullet from the gun nozzle to the hitting surface. But here, we will consider that factor and hots will be implemented as actual projectiles.
project files : https://arimac-my.sharepoint.com/:f:/g/personal/thilina_arimaclanka_com1/EtRjoPA34NdMkC9rN9i-fFEB7d64XRSsMeb9mc2ZuLQ-EQ?e=3sTEKc
password=codelikeme_shoot