In this episode of the Unreal engine helicopter flying system, I am going to work on how to damage the helicopter from bullets. The player or other enemies will be able to shoot at the helicopters in the game and the bullets should make dents and damage the helicopter by reducing the health level of the helicopter. If enough bullets hit the helicopter it should start emitting smoke to show the progressive damage and then explode into pieces after the maximum damage threshold is reached. In this part, I will specifically work on implementing the damage, how the health level of the helicopter is reduced and how to explode it upon the complete depletion of the health level. In the middle, smoke will emit from the helicopter engine to show the damage. With rifles, we will have to shoot a number of bullets to explode and destroy the helicopter while when using a rocket launcher, only two rocket hits will destroy the helicopter.
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project files : https://www.patreon.com/posts/63654325
Guy St Pierre
2021-12-13 00:33:27 +0000 UTC