This is the 30th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. In the last episode, we implemented a widget that will be used to show the options player can choose when the player is presented with a decision-making scenario. The same widget can be used for choosing dialogues in an interactive conversation as well. Today, we are going to bind inputs so that player will be able to select one of the options from the choices presented in the UI. When the player is presented with a choice, usual character inputs will be disabled, and have to make a choice. Only after that, the player character control will return. Inputs will dynamically detect the active input device and show the choices along with the relevant input key accordingly.
password=CLM_AdvUpdate
project files download : https://arimac-my.sharepoint.com/:f:/g/personal/thilina_arimaclanka_com1/EtvP-x8yfdJIhBL2iwok0VoB6UkPJ9eta_PT4wlPzTUN1g?e=TtOpmt