This is the 6th part of the unreal engine helicopter flying system I am working on. Here I am going to implement crashing down mechanics for the helicopter. when the helicopter takes enough damage, it will start emitting smoke from the engine and start to go down while rotating uncontrollably. When the helicopter crash land, it will be destructed into pieces with explosive effects. For the explosion effects, I will be using niagara particles and for the destruction of the helicopter, Apex destruction system will be used.
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