Still looking for a contributor. In the meantime, what feature do you want me to work on next?
Added 2021-03-24 04:16:31 +0000 UTCHere's what I've worked on since the previous release:

(Forgive the typos)
Okay now I have 2 big-ish features I could work on next.
The first is a grid based map using icons (the icons may not be there next release. It depends on how far i get). Here are some examples of what I'm talking about from famous textbased games:

You're probably going to move by clicking, but I might also/instead make it so you move with the keyboard. I think this feature will make the game easier to use and take it a step towards looking professional.
The second choice is to improve upon the current battle system. Namely, to give monster girls relevant reactions to your care activities. Right now, all they do is return random content.
If you think there are more important things to work on than these two things, I'd love to hear what they are. Unfortunately, I might have to do it after I complete the one chosen here; Patreon doesn't let you edit polls ><
Instead of forcing you to choose one choice, you can choose both if you want. I guess if you don't like either ideas, you could skip the poll.
Hope you're doing well!
Comments
Gotcha. That makes sense and I think we are on the same page: 1. I want Olivia's scenes to be predictable. That's why I've made it guaranteed after you sleep. 2. I want exploration to be unpredictable. That's why I've created a failsafe counter for that one.
Bawdy Ink Slinger
2021-03-29 01:43:14 +0000 UTCIf an event has a probability of 1/N, then yes, mathematically, as the number of attempts goes to infinity, the probability of the event occurring at least once goes to 1, but that does not guarantee that the event will fire within N times, or N*2 times, or any finite number of times. For any event like that that is critical to the story, you should have a counter that counts down from some reasonable value every time the event is checked for, and when that counter gets to zero, fire the event no matter what. Fixing it so that the event happens the next time you sleep is just the same as having a fail-safe counter with an initial value of 1. That works, but if you do want to have a bit of unpredictability, have a counter with a value of e.g. 3, so that the event has a 1/8 change of firing each of the first 3 times, then is guaranteed to fire.
Skunkupine
2021-03-29 01:27:58 +0000 UTCSorry, I don't understand your first sentence. But I'm saying that after you give Sophie the vines, you'll get the Olivia scene the next time you sleep, guaranteed. Something else I worked on was making it so that there is a max number of attempts for discovering something while exploring.
Bawdy Ink Slinger
2021-03-29 01:01:08 +0000 UTCAnd like I said last time, while Pevent ->1 as t->inf, that doesn't mean that the event will fire in a reasonable time - you really should have a counter and force the event to fire after some reasonable time.
Skunkupine
2021-03-29 00:51:57 +0000 UTCboth of those issues are going to be fixed in the next release. The latter shouldn't be a bug, it's just a 1/8 chance every time you sleep. In the next version, it'll be guaranteed.
Bawdy Ink Slinger
2021-03-29 00:40:58 +0000 UTCThe new version of interactions doesn't allow replaying the viewed scenes - so if I want to go re-lewd one of the girls, there is now no way to do that. Also, the bug of the Harpy event not firing seems to be back - several days after I gave Sophie the vines and game and nothing has happened yet.
Skunkupine
2021-03-28 23:35:22 +0000 UTC