Weekly devlog: "Similar, yet very different" edition
Added 2019-11-06 21:14:44 +0000 UTCHello all! As you'll see from the list below, I got a ton done this week! In fact, I may have just completed the refactoring!
First, I wanted to thank everybody for being patient with me. I really appreciate it and I'll admit this took me a lot longer than I expected, but a lot of that time was recovering from my injury. I'm not 100% healed yet, but I feel like for all intents and purposes I may as well be.
Just wanted to say I have not fully tested the refactored game yet so there may be some bugs I have to squash, but unlike the old library, I feel very confident that I can fix the bugs that come up. I also will be able to develop new dialogue much faster after this refactoring.
The old library only let me type one line at a time then I had to use my mouse for many clicks before I can write the next line. The new library lets me write to the dialog sort of like a script from a play.
Here are the next steps:
- Rewrite the story a bit so that the characters start as Monster Girls instead of humans that transform into Monster Girls
- Add new Quest into the game
- Gradually unlock areas instead of having the whole map available at the beginning
- See how people like the game
- If people seem to like it without the monster girl art, I'll look for a new monster girl artist
Even though looking for an artist is the last step on that list, I'm always open to talking to new artists. If you have a favorite monster girl artist let me know and I will reach out to them if I think their style fits the game.
Thanks again everybody! Here's the features I completed this week:
- Hide characters when a CG scene starts
- cg changes should occur in Mia's sex scene
- Rewrite SubtractEnergyOnButtonClickIfQuestEntryState
- Tink's dialogue should exist
- Edit Tink's intro
- quest states / script states should be set in the Tink's dialogue
- Tink's menus should only show up at appropriate times
- Tink's expressions in the shy dialogue exist
- Menus in the Tink's scene that subtract energy should have an icon by them
- Add nofade to appropriate places in Tink's dialogue - "nofade" makes the previous dialogue still visible when a menu choice is showing up, making it convenient for people who want to skip.
- Menus in the Mia normal scene that subtract energy should have an icon by them
- Add nofade to appropriate places in Mia's normal dialogue
- Bug: If two characters are in a scene, there interactivity message doesn't always appear
- Kira's dialogue should exist
- The "other" character should leave when you start a conversation with someone
- The "other" character should come back when you end a conversation with someone
- Kira's menus should only show up at appropriate times
- Kira's expressions in the shy dialogue exist
- Menus in the Kira's scene that subtract energy should subtract energy
- Add nofade to appropriate places in Kira's dialogue
- Amy's dialogue should exist
- Amy's menus should only show up at appropriate times
- Appropriate menus in Amy's scene should subtract energy
- Add nofade to appropriate places in Amy's dialogue
- The "other" character should leave when a conversation starts and come back when you end a conversation
- Create a LoadCurrentEnergy command
- Bathroom dialogue should exist
- Jessie's dialogue should exist
- Jessie's menus should only show up at appropriate times
- Add nofade to appropriate places in Jessie's dialogue
- The "other" character should leave when a conversation starts and come back when you end a conversation
- Olivia's dialogue should exist
- Olivia's menus should only show up at appropriate times
- Appropriate menus in Olivia's scene should subtract energy
- Add nofade to appropriate places in Olivia's dialogue
- The "other" character should leave when a conversation starts and come back when you end a conversation
- Hannah's dialogue should exist
- Hannah's menus should only show up at appropriate times
- Appropriate menus in Hannah's scene should subtract energy
- The "other" character should leave when a conversation starts and come back when you end a conversation
- Luna's dialogue should exist
- Luna's menus should only show up at appropriate times
- Appropriate menus in Luna's scene should subtract energy
- Add nofade to appropriate places in Luna's dialogue
- The fishing button should work
- Each shopkeep should have a flowchart that refers to a general purpose shopkeep flowchart
- You can buy/sell items from the shopkeeps