XaiJu
AcademyOfFetishes
AcademyOfFetishes

patreon


Request for feedback, name change, and the latest changelog

Hi all!  The majority of pledges wanted dev updates once a week, so you'll be seeing posts like this in the future, but the list of features completed should be a shorter, because I'll be posting more frequently.  You can see the list of changes at the bottom of this post.  As always, if you have any questions about these features, I'm happy to answer them.  

The main feature completed in this build is the wardrobe system.  Even though this game is still a proof of concept, the wardrobe system is very sophisticated.  Olivia, for example, has 26 accessories you can mix and match.  Here is a GIF of all her hair options:

Obviously, that UI's a mess, but I'm speaking with designers and artists right now to help clean it up.

I think these changes are pretty cohesive, and for that reason, I'm looking to do another round of feedback on the gameplay.  Please leave a comment or send me a message if you'd like to try the latest prototype.  I'm interested to know if it's fun, frustrating, boring, and what you feel is missing.  Your feedback is invaluable to me, and it's the best way that I know of to improve the game.  Otherwise, my only shot would be to get really, really lucky.

One last thing: I'm going to change the name of the game from "Farm of Fetishes" to "Monster Girl Farmer" because I think the latter is much more informative about what the game's about and its primary fetishes.  I'll be updating the "about" page of the Patreon to include details of my vision for the game after this post, so look out for that, soon.

Changelog for build 19:

If you fail farm maintenance, you are punished

Refactoring: place characters under a subdirectory of the character's name for better organization

Refactoring: place needs under a subdirectory of the character's name for better organization

Remove now unnecessary null checks for finding ScriptableObjects

Refactoring: Separate Needs from Upgrades, so that you can have upgrades that don't give you needs

Delete DAG and DAGElement

Use VS Community edition instead of VS Code

Remove needData cost and skillPointCost fields

There should be a maintenance upgrade that punishes you less times when you fail a maintenance task.

negativeTurnsFromMaintenanceFailure should actually be used

Make Urge Upsurge harder by having needs more frequently

Maintenance has an upgrade that reduces the % you're punished when you fail.

Use negativeModificationMaintenanceFailure

The third maintenance upgrade is "locked" until you buy the one before it.

Green Active Needs panel should not be shown for maintenance

When an upgrade is "locked", its title should be "???"

The "Maintenance" sprite should be on the floor, not hovering in midair

The emotion symbols can now be adjusted to different heights, depending on the character

Create an anonymous report to tell how long people are playing

Have a EULA

Bug: Near the end of level, the clock disappears

Add a pause button

Input is ignored while the game is paused

If there are no more available needs, have a delay once a slot becomes available.

Reduce XP gain since more needs are given per level

Bug: Funds and skillpoints weren't deducted when you bought maintenance upgrades

Add animated Mia with face swaps to the game

Improve test performance

Use words for instructions instead of sentences

The icons next to the instructions should get checked as you type if you type the correct thing

The icons next to the instructions should get X'd as you type if you make a mistake

Clear the inputStatuses every time the dialog is created

The hearts should slowly fade away instead of zoom to your XP bar

Urge Upsurge label should go in front of dialogs

Put "Done" in the description text

Intentional line breaks in description text so checkboxes and phrases don't get split apart from word wrapping

Easy to Miss maintenance notification, move it in-line with the women's or make it stand out more.

Countdown timer should disappear. Thought bubble should give indication of going away, instead

The need bubble should shake as it's about do disappear

Add an animated Kira to the game

Put the angry cloud/happy face IN the bubble instead of having it replace it

Center the need bubble above the character's heads

The directions should only say you've held correctly once you've held long enough

Put fungus code in an asmdef

The directions should say you've failed a hold step if you hold for too long

Bug: If you press a hold button at the wrong time, it doesn't count against you

If you hold too long, have screenshake and disable other keys

Bug: If you hold too long, you can still press other keys

More contrast for the upgrade tree scroll bar so it's easier to notice.

Separate the "Upgrade" button and the "Character Name" so that I can later add a "Wardrobe" button.

Add a "Wardobe" button that goes to a view where you see how the characters are currently dressed.

The wardrobe button does not exist on "Maintenance."

If you're using the old style animation, render the character

If you are rendered in the old style, on the left hand size have a disabled panel saying, "<Character>'s outfits coming soon!"

You can see all the clothing choices on the left hand side

Find inspiration for a wardrobe UI

Accessories have a "Wear" button, that activates the accessory

If you're already wearing something, the "Wear" button is disabled

If you click "Wear" and you're already wearing something on that slot, remove the accessory you're already wearing.

There is a "Nothing" or "Remove" Accessory that makes it so you're not wearing anything on that slot

The way you dress your character in the wardrobe affects the way they look in the level

If you visit the wardrobe twice, the clothing options should only appear once.

Create a tool to print out the current hierarchy

When you visit the wardrobe multiple times, that character is wearing the outfit you picked last

Keep track of how many times you've successfully completed each need

If you haven't completed enough of a task, the accessory is in a "locked" state. This means you can't wear it.

Locked accessories have a progress bar to show you how close you are to unlocking

If an accessory is locked, you can see how to unlock it

If an accessory is in a locked state, you can't see what it is/does

Put a spotlight or shadow under the character in the wardrobe so it doesn't look like they're floating

Add all of Mia's clothes to the wardrobe picker

Sort the items in the wardrobe picker

Add emoji's to the discord server

use wasd directions in addition to arrow directions for selecting characters

It should be possible to wear different hairstyles, even if some of them share sprites

Turn on the CharacterAccessoriesTests

Create Olivia's wardrobe

Sort by skin slots

Test: If you're a body part, you can't also be an accessory

Test: If an accessory isn't worn by default, it should be unlockable

Add the ability to remove a character accessory from CharacterAccessories

Make Olivia's wardrobe unlockable

"That's the spot!"  Titles should say what you're doing.  e.g., "Massage: That's the spot!"

Update the tutorial

Create a patreon button in the game

Update the GA version



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