XaiJu
AcademyOfFetishes
AcademyOfFetishes

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Thinking out loud (about economy)

I have this vague idea in my head that my game will have a chemistry lab, admissions, and engineering. The chemistry lab will develop drugs like aphrodisiacs. The admissions will let you get new types of students (futanari, moms, female body builders), and engineering will let you develop pleasurable and cruel devices (dildos, vacuum pumps, chastity belts).

The question is, how does the player unlock these features? I want a gradual transition into more perverse scenes. I guess the reason why is I think it would take the player out of it if scene one is Ms. Monet posing naked to a reserved class, then scene two is a group orgy with all the students orgasming, then scene three is another scene where the students are reserved again.

So I think what I could do is have these three features unlock at the same time, but you have to pay more for the more perverse sub-features. e.g., getting female body builders is really cheap because their scene is tame. Getting dildos is relatively expensive because the scene with them is relatively perverse. If I limit the money the player has, then I can use this limitation to gradually transition to more perverse scenes. How do you get more money? You get rewarded each time you complete a scene.

Would this system make the game more enjoyable? There's a whole bunch of implementation details I'm probably not even thinking of.


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