XaiJu
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Unreal Pedestrian System - Part 5 [Realistic Pedestrian Characters]

This is the part 5 of the mini series I am doing on a pedestrian system in unreal engine. So far we have implemented a pedestrian system which dynamically spawns and maintain a pool of pedestrian npc characters around the player walking area with a dynamic navigation system to support a huge game world. Today, I am going to replace the epic default mannequin character with some realistic looking human character models so the pedestrian system would look even better and ready to be used in a actual game.
To have realistic looking character models, you have to download this character asset pack (free) from unreal marketplace and copy "Scanned3DPeoplePack" fold3er into this project before opening the project.
https://www.unrealengine.com/marketplace/en-US/product/9c3fab270dfe468a9a920da0c10fa2ad

password=codelikeme_pedestriansystem

Unreal Pedestrian System - Part 5 [Realistic Pedestrian Characters]

Comments

well, I haven't really thought about that. but thanks for the suggestion

Thilina Premasiri

Awesome! Are you by any chance planning on implementing ALS system with the pedestrians? I think that would be so cool

NYON STUDIOS

Yes, you can dynamically change movement speed or use different anim bp for each different mesh

Thilina Premasiri

Good idea. I'll see what I can do

Thilina Premasiri

This has been a great series. Curious if you could build from this into a locomotion side of things. Think Assassin Creed when you run into someone(or walk) and nudge them, but in this case thinking more wide scale the NPC's running from a source commotion, and avoiding one another instead of clipping or otherwise. Say an explosion goes off and they're walking then react instead of ... walking without a care. :)

Dusty Shull


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