This is the part 5 of the mini series I am doing on a pedestrian system in unreal engine. So far we have implemented a pedestrian system which dynamically spawns and maintain a pool of pedestrian npc characters around the player walking area with a dynamic navigation system to support a huge game world. Today, I am going to replace the epic default mannequin character with some realistic looking human character models so the pedestrian system would look even better and ready to be used in a actual game.
To have realistic looking character models, you have to download this character asset pack (free) from unreal marketplace and copy "Scanned3DPeoplePack" fold3er into this project before opening the project.
https://www.unrealengine.com/marketplace/en-US/product/9c3fab270dfe468a9a920da0c10fa2ad
password=codelikeme_pedestriansystem
Thilina Premasiri
2021-11-28 17:01:28 +0000 UTCNYON STUDIOS
2021-11-27 07:36:27 +0000 UTCThilina Premasiri
2021-11-27 07:12:00 +0000 UTCThilina Premasiri
2020-12-19 02:56:56 +0000 UTCDusty Shull
2020-12-18 19:25:45 +0000 UTC