This is the part 1 of the mini series I am doing on a pedestrian system in unreal engine. Here, I am going to focus on a way to define the paths that pedestrians can take. For example, if we take a city, there are streets, zebra crossings and sidewalks. Even though the whole area is navigable, in a normal situation, pedestrians should only take the sidewalks and cross streets on zebra crossings. That's what I am going to walk on this episode. After that, I am going to address topics such as how to spawn pedestrians only around players visible area, how to pool characters..etc.
password : codelikeme_pedsys
Thilina Premasiri
2021-03-19 16:34:22 +0000 UTCThilina Premasiri
2021-03-19 14:23:17 +0000 UTCThilina Premasiri
2021-03-19 05:12:56 +0000 UTC