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Unreal Fall and land With Roll - UE4 Tutorial #395 [Project Files]

In this episode of unreal engine open world series, I am going to implement landing with a roll after a higher fall. The reason to implement this even if we have a hard landing is, that if the player keep pressing the move forward button when landing, that means, player needs to keep moving forward. But with the hard landing, we break that momentum, so, that's why i wanted to implement this landing with roll mechanism.   

Project file attached below. password : codelikeme_rollingland


Unreal Fall and land With Roll - UE4 Tutorial #395 [Project Files]

Comments

ok thank s will look into it

that depends on the way you design the level. if you design the level in such a way that you are gonnaplace the objects player can slide and jump as blueprints, you could use a collider based approach. otherwise, you can use a lice trace based approach.

Thilina Premasiri

Hello, whats the best way to have the jump and role or slide under to be done automatic once the player reach an edge as an example so no need to press jump or slide?


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