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Design Patters In Game Development II

Due to the corona outbreak, The local universities are closed and as a result, we have to conduct the lectures through internet. So, here is the 5th video lecture I have recorded. This is the part 2 of the lecture, "Design Patterns In Game Development". A software design pattern is a general, reusable solution to a commonly occurring problem within a given context in software design. As Games are also software, we can apply these software engineering design patterns for game development as well. 

Design Patters In Game Development II

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