Today, I am going to implement a way to make the foliage in my game react to the explosions such that they will be moved away from the explosion origin for a moment and then return to usual place. This will simulate the impact of the shock wave of the explosion on foliage. This is not a particle based shockwave implementation, I am going to implement this with materials and material collection parameters in unreal engine 4.
Thilina Premasiri
2019-07-23 02:05:33 +0000 UTCThilina Premasiri
2019-07-22 19:19:09 +0000 UTCThilina Premasiri
2019-07-22 18:57:56 +0000 UTC