November Status Update
Added 2022-11-28 10:46:05 +0000 UTCHeyo, friends. Hope everyone is enjoying the last few days of autumn (or spring, for some of you). I'm here bringing an update on the status of development as of end of November.
We're making great progress on the Mnesis build! Swaggy has already finished one new body sprite for our fox, which I'll preview here soon, and is almost done with a new one for Omen. After that we'll get working on the design for a new marsupial character (I won't spoil more than that) and an actual showcase of Nick's weapon from this route.
The build will feature the first proper action setpiece with Nick's participation, and as such, I want to make sure that it's as polished as I can make it, so that the action is portrayed in an engaging manner, albeit with our limited resources. This is really important to me, as action will be a huge part and, hopefully, appeal of Super-Nova going forward. Of course, you guys will be the judges as to how well we manage to pull it off.
If you've seen the recent poll, you'll know that I'm also finally working on coding the gallery. Not only that, Vanillabell has done some great work on new UI assets, which will also be added to the VN very soon. I'm hoping that the new UI, at least, will be there for the Mnesis build, but I'm hopeful the rest of the features can be implemented by then too. Which means a proper CG gallery, character profiles with a sprite gallery, a music player, and a chapter select feature.
As before, I won't give a precise estimate of when to expect a build, but I believe we might have something for the patrons before the year is out. The Mnesis update is going to be bigger than any of the previous ones, with more choices leading to different outcomes, both within the context of the build and in the long term.
I'm confident the wait will be worth it!