XaiJu
Mashpoe
Mashpoe

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4D Miner Progress Update + New Concept Art

Hello everyone!

The next update to 4D Miner, which will be released on itch.io, is coming along a bit more slowly than I was expecting. Don't be worried though, it's still coming along nicely!

In my previous post, I showed off 4D Miner's new lighting system, but unfortunately, it made the game run much slower. The problem with making a 4D game is that there is so much more data to process, which means introducing new features like 4D lighting can make everything much slower.

In order to fix this, I needed to make some optimizations, which required me to tear apart a large amount of the game's code.

I still need to do some polishing, and there are a few features/fixes that I want to work on before I publish the first Patreon-exclusive early release.


As I have stated before, my primary long-term focus for 4D Miner leading up to its full release is multiplayer.

I have been thinking a lot about how player models will appear in multiplayer, and I decided to take a short break from programming to sketch out some concept art.

As you can see in the attached images, this 4D Miner player model concept has a lot more detail than its Minecraft counterpart. Since 4D Miner features other shapes besides squares and rectangles, I wanted to incorporate more unique shapes into the player models as well.

One thing you might notice about the 3D shapes used in these player models is that they all have six faces. This is because of the way I want player skins to work.

In one of the attached images, you can see an image of two 2D beings that exist in different 2D planes. Since the planes are perpendicular to each other, one of the 2D beings can see inside of the other 2D being.

A 4D equivalent to this phenomenon will also occur in 4D Miner, so I wanted players to have a relatively easy way to texture the inside of their player skins. I decided to make the player model entirely out of cuboids, which allows them to be textured in the exact same way as the 3D cube faces of the game's 4D blocks.

Each cuboid can be broken up into slices that correspond to 2D textures. You can see an example of this in one of the attached images, where a player head is made up of smaller cubes, which are colored to show both the inside and outside parts of the head.

I tried to make the most of each cuboid when working on this design, and I didn't want to use too many of them. The design is still in its early stages, so feel free to provide feedback!

It will be quite some time before I am actually able to incorporate these designs into the game. This is going to be a ton of work, and I want it to look good if I'm going to be spending this much time on it.

4D Miner Progress Update + New Concept Art 4D Miner Progress Update + New Concept Art 4D Miner Progress Update + New Concept Art 4D Miner Progress Update + New Concept Art 4D Miner Progress Update + New Concept Art

Comments

Nice!

CannedBread

this creates so many possibilities :D

Eliza

I love it

Cold_Fischl

Thinking in 4D space wasn’t hard enough, now I have to think in 4D biology...

Cold_Fischl

with the whole insides thing maybe there could be a option to change to a void inside?

Catfish

very cool! i'm glad i decided to contribute to this project

heris runs

funnyman made in cuboids (affectionate)

Temporal Dilation Boi

This looks awesome! Do I understand you correctly that there will be the option or feature to have a full 4D skin to play with?

Samuel Loy

this is based can't wait for multiplayer

DesertWillow

this has to be the one of the coolest concepts for skin customization in a game

CanonInDsharp

T h e l o r e i s f o r m i n g

Magnogen

A few people have brought up the idea of the player's insides being more vulnerable, so I might have them take a bit more damage if their insides are hit. I also like to think there's some kind of invisible force that restricts the player's movement to a single hyperplane, and this force also prevents their insides from spilling out.

Mashpoe

Maybe I am the only one, but to be honest, I would prefer more "minecrafty" style. Good work!

Jan Adam Zahálka

I love concept art. This is beginning to look really cool! Will damaging the inside of a player do more damage than just attacking them from the outside? Also, will the insides just spill out into the fourth dimension if there's nothing holding it in place?

Magnogen


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