Version 0.4.1 debrief/check in!
Added 2022-03-01 10:50:10 +0000 UTCHey again all! As always with these things, there's some teething trouble - I'm still learning the ropes when it comes to exporting the game from the engine and making sure it's playable on various different systems (which is a whole other beast from coding it in the first place, it seems) ...
First off, I had an issue with a bunch of stuff not even working at all - due to certain casing issues I'd used in the initial code, which was what pushed the release back a couple days.
And then I heard that the mac dmg wasn't working - this time due to a code-signing issue that I've (hopefully) fixed!
Basically I've updated all instances of the game - so the mega folder below should have any option you could think of (win/mac/linux), and all hopefully working now. The mac version still needs you to click "open anyway" a couple times in System Settings > Security & Privacy, due to Gatekeeper issues outside of my control, but yeah, it *should* be working now ...
Here's the updated folder:
I've also gotten an online HTML5 version up and running (kind of). Performance varies based on browser (personally I've found Safari runs it the smoothest on my mac but yeah, try out a couple different options if it seems slow or jittery) and so far the Save/Load system isn't working for this online version ... With those caveats out of the way, here's the link:
And finally, please if *anyone* who's actually gotten the game working (on any system at all!) could maybe send me a quick message back saying you've actually played it through or at least gotten a ways into it (and which system you're on), that would be amazing, as I'm still waiting on a heads up of this kind before I make the download links public ...
I'll update the post as confirmations roll in!
Thanks again for your support!
Dana x