The Artificer Wheel has a connected book called the Lexicon UI. There's a Page for Each Zone which contains NPCs from that Zone, and pages for Major Abilities, Places, Things, Events, and Enemies of note. Each skill, when clicked, spins the Wheel to the correct characters, but doesn't spin the wheel for you.
Unfortunately, from the Development side, this requires 700 variables, and 26 UI screens. And each screen requires its own art assets.
Long story short... I opted to build the Lexicon before I completed the time wiring. So... I'll spend the next week or two replacing assets, and wiring buttons. But the end result will be a Combination Achievement Tracker and Skill Book for Ocarina of Time style events which can occur anywhere in the world. It's an undertaking. But it's the central mechanic of the game from a Player's standpoint.
I've got an asset refresh on the book itself to make it match the rest of the UI. But I need to keep the measurements the same.
I'll post a video tour of it once it's done.
-Game on Friends!