I've been gently reminded that I am lagging behind on updates here on Patreon, and oh my, am I behind. I guess time speeds up when you are deep in code. I promise I will keep you good folks updated more frequently from now on. Speaking of which...
For the past few weeks, I've been designing and coding the combat system and more specifically, the hexagonal grid onto which movement and tactics are based. So far, I've implemented the grid itself with debugging tools, a basic A* pathfinding system, and now I am extending the Unity editor to make setting up combat situations easy and painless.
Currently the editor allows me to set up the size of the grid, place allies and enemies on it, reposition them, and switch the layout of the combatants based on the side, which has gained the initiative. For example, if the player's party has surprised the enemies during world exploration, then I can set up the battle by positioning the party characters in a more favourable formation. Same goes for the enemies, if they have managed to surprise the player party.
Thanks for looking, and I promise to keep you posted more regularly from now on!
CallOfSaregnar
2018-07-26 16:03:00 +0000 UTC