So, here's the new version. Tons of mechanics added here and inch by inch we are getting closer to a feature complete version!
I decided to do finish all the features first because I found it a breeze making stages and puzzles and game play elements when the things that function are already available to me.
I was hoping to finish all the needed features by the end of the year, but alas, we got ravaged by storms after earthquakes after volcanic threats. I don't know what I did in my previous life but getting reincarnated as a Filipino is just some luck. lmao!
Anyway, unfortunately, all audio from the new stuff also did not get through. It is another different beast to implement as I don't just add audio. I mix them and code them in as well for a more dynamic feeling. It will most likely be the thing I do for the rest of December.
I will be taking a big break and get or finish pending commissions the rest of December as well. I got a little burn out and the events piling up is just stressing me out so much.
January, I will tackle back at this. Here's the rest of the stuff that need to be done before being 100% feature complete:
MORE SIGGY SPRITE ANIMATIONS REGARDING HACKED ENEMY SKILLS
MORE SIGGY SPRITE ANIMATIONS FOR PUZZLES AND INTERACTION
UPGRADE SYSTEM
SAVE SYSTEM
basically those are it. Everything else is already in my hands.
That said, it is a double-edged sword, as every time the game gets big and features talking to each-other, I get TONS OF BUGS along the way. So please report them when you see them!
Anyway, here's to the rest of the year! I'm gonna take a huge ass break and rest up as I used a lot of my lifespan just this last quarter dealing with everything.
For now, do enjoy the content and thank you all again for the support!
-kReig out!
PS: This version is hard.
Daniel Chapman
2026-01-17 15:45:04 +0000 UTCSamuel Furger
2025-12-23 00:39:12 +0000 UTC