Sunday (Nov 4th) Patch - Version 0.744
Added 2018-11-04 22:39:56 +0000 UTChttps://ufile.io/295l3
This will probably be the last patch until December rolls around, but if there's any glaring issues then please let me know and I'll do my best to fix them!
Patch Notes:
Other
1: Fixed the remaining passages from the crypts, dungeons, etc.. such that you can now traverse just by walking into them. (At least I hope I got them all!)
2: Removed a consensual tag at the end of the whoring events, so Sienna no longer sexes up the monsters just because she's been whoring.
3: Removed Marissa's mohawk during combat for better graphical harmony with Reedo's battle script.
4: Fixed an issue with the common brown chests not giving anything (at least I think it's fixed).
Items
1: Applied a variety of benefits to foods. Most will increase Sienna's fertility.
There are a variety of effects, such as oranges increasing the chance of getting a gift, onions and cheese will lower
the chance of customers showing up, and others will even increase the rate at which you earn sex traits!
2: Bread is basically junk food to Sienna (consuming lowers fertility and could reduce immunity).
If you have the bread machine trait then you only get positive effects from bread, and it will also double the
positive hidden effects of the next food you eat! (except for bread).
3: Water now removes 1 fatigue, adds 10 stamina, and eliminates any negative customer chances.
Tools
1: The music box no longer automatically plays the tune when equipped.
Instead, if you want to hear the music then use the whistle and the box will react to it, allowing you to play the tune.
Tower
1: Fixed a few comments at The Tower's NE doors (leading into the upper levels).
Hokum
1: Fixed a crate placement near the 2nd lightlock.
2: Changed the music in the first level to the proper track.
Kendra's Palace
1: Changed Annis' options around so that the option to ask about gambling is now the 2nd option.
I know this was frustrating for me, going and gambling daily only to quickly get the rules (yet again),
so I'm sure it will alleviate some frustration for other plaeyrs as well. :)
Crypts
1: Fixed a global issue with skeletons where the "bribery" options were showing up twice, after battle.
2: Fixed a skeleton on level 3 that turned to stone (instead of the newer floating experium crystal).
3: Fixed an exit to a secret room on level 2 that was sending players back to level 1.
4: Fixed an entrance to the secret room on level 4, behind the bricked up wall.
5: Changed some dialogue with Onyx that didn't make sense, under certain conditions
(Sienna mentioning Jesus only because she has the Bible, despite being a total scamp).
6: Removed the door of perversion. Also removed the need for wood when building the trap.
Mines
1: Fixed the first cart such that re-using it should now function properly,
rather than leaving the player in a "in cart" form.
Shop
1: The Paragon's Hairpin graphic should now return to its proper
spot on the wall after awarding the player with said hairpin.
Vinery
1: Fixed a wall graphic in a secret room on level 3.
2: Fixed an organic material item on the wall in level 1 (should be able to get it now).
3: Changed the dialogue with Harlequin a bit (he now reveals the broken lightlock number).