XaiJu
paladox
paladox

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Alchemy Overhaul

Some of you have commented in the past about how slow (and tedious) the alchemy system is. When I first put that system together, it was kinda fun. But, well, a non-interactive mini-game does get boring, especially if you want a bunch of tonics or antidotes but you're just spending time watching Sienna jumping and then you gotta go grab the potion...

So I think I have a good solution in mind. I'll use what I've learned from the whoring system. Basically you'll use one thing to set which potion you want to make, and with the other event you'll just keep pushing the button to get however many you need. It'll be fairly instant, and you'll get the item right away (no notifications, unless you're lacking ingredients).

I also want to expand on this, and add several new interesting potions that would use up large amounts of common ingredients (and/or use ingredients that currently don't have much/any use), such as an immunity boosting potion, fatigue reducing potion, an adrenaline/time potion (slow down the passage of time, to give you more time to explore), and other things. So many possibilities! Should be interesting. I'll try to get this in for the Sunday release, but if not then I'll get to it for the next week or so. 


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