XaiJu
paladox
paladox

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August 7th Progress Update

While working on the last two trait trees I noticed that the trait trees aren't exactly balanced properly. I did have somewhat of a balanced system in place, but ultimately you would spend quite a more upgrade orbs in one character's tree than you would in another. So I've decided to change this for the most part. 

So now  every character will have a total of 55 stat-based nodes. Sienna's tree will still have more nodes, obviously, because of her skills. Spells (when applicable) & quest related nodes are not included in that total.

Basically some changes that mean:
Less level based Magic/Vigor for more intelligent characters (like Nadie).
More Vigor for more combat oriented characters (like Vallerie).
Less Magic & Vigor points in skill trees.
More Intelligence & Endurance points in skill trees.
Fewer weapon power nodes.

Hopefully I'll have all this done and reworked within the next couple days. The skill trees were a bit of a mess, so I needed a strict system to go by.


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