There it is! A collaboration with the Jhamkul Forge! Or that's what it would sound like if... oh it's real! I've recently had the pleasure of working on a small project with them! They have designed a new monk subclass: the Way of the Earthen Fist; their followers draw on the power of ancient primordial earth beings to strike with the force of stone and manipulate rock their will. To complement them, I have designed three magic items — or repurposed one ;) — both for the monk and for those wish to emulate them.
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Check out the rarity variants at this post here, and don't forget to take a look at the Way of the Earthen Fist at the Jhamkul Forge!
(Note: as of 2025, the rules have been clarified that tremorsense is a Sense and does not count as a form of Sight - it does not allow characters to bypass invisibility or locate creatures that have successfully Hidden. It mainly allows characters to sense other creatures behind obstacles)
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Wondrous item, very rare (requires attunement)
These robes belonged to a master earthbreaker, a legendary monastic who honed a preternatural instinct for listening to the earth and a celebrated hero said to have saved the realms. Also known as the MELO(N)DY LORD, she is well known for her wondrous performances: a blend of song, rhythmic dance, and patterned sand art.
While you are not wearing armor and not wielding a shield, you have a +1 bonus to your AC while wearing these robes.
Stone Stance. While standing on earth or stone, you can’t be knocked prone or moved against your will and you have tremorsense out to a range of 15 feet. You can’t have disadvantage on attacks against creatures you can detect using this tremorsense.
Earthworker. These robes have 4 charges and regain 1d4 expended charges daily at dawn. You can use a bonus action to expend the necessary charges to perform one of the following:
Earthbreaker (1 charge). You strike a piece of nonmagical earth or stone that fits inside a 5-foot-cube, instantly cleaving, cracking, or shattering it (your choice).
Listen (1 charge). You extend the range of these robes’ tremorsense out to 60 feet for 1 minute or until you lose concentration (as if it were a spell).
Rock Barrier (2 charges). You cast the wall of stone spell (save DC 17) from these robes, creating only three 10-foot-by-10-foot panels rather than the wall options provided in the spell’s description.
Stone Passage (2 charges). You step into earth or stone adjacent to you, move up to 30 feet inside it without provoking opportunity attacks, and re-emerge into an unoccupied space. The target earth or stone must be large enough for you during this movement.
Tunnel (3 charges). You gain a burrow speed of 20 feet that only allows you to move through loose earth, mud, or sand, lasting for 1 minute. You can also burrow through solid earth and stone using this property, moving at half this burrow speed and leaving behind a tunnel of your size.