I don't have anything meaningful to report this month either. I suffered a malaise early in the month which, coupled with spending a lot more time than usual out of the house and away from the desk - I picked up a new hobby which I'm excelling at, for example - means I have little actual progress to report. I'm sorry; it's been a lousy period, with a lot of dumb decisions, and I admit that TiTS' transition period and consequential slow-down of implementation has been a factor in how little I've gotten done. I work best off friction, if that makes sense. Compared to when I started three years ago, a lot's changed. There's been a lot of learning, and a lot of other things.
In April, however, I was able to see a psychologist, which I talked about wanting to do in a past write-up. The down-time to recuperate and reorient hasn't been bad since I've already been given my evaluation and it comes with some actionable advice that will hopefully be a lot easier to act on now that I've gone a distance in changing a lot of my worst habits.
Speaking of TiTS' Javascript/HTML5 Port, we now have CoC2's parser. All content for the upcoming port will be much easier to write and this couldn't come at a better time as, a few months ago, I laid groundwork for a restoration of TiTS' event submissions & guidelines and developed a document for it earlier this year. I often receive private messages inquiring about various facets of it, and I can't wait for us to work on polishing the game from the bottom up. However, using that parser means any content written in it will have to wait for the port, like Savin's long-awaited Syri Crew Expansion.
As far as I know, Gedan & Gena have almost if not completely finished the conversion of Tavros' and Mhen'ga's rooms, and Jacques has been finalizing a lot of the shiny new UI. One of the more recent additions-slash-fixes is brand new puzzle UI and the objects required for all new puzzles, should we like. When it becomes available, one of the things I wanted to do was play through all the new content as it is released piecemeal and help try to get it as polished as it can get, for the eventual goal is a Steam release that can be expedited if Fen can finish the loose-ends for the off-shoot VN title.
Artwork commissions have been excellent, and I'm poised to get even more. A lot has been added to the albums I have linked in my forum thread OP, the latest featuring a Jumper in Riley's.
There is currently no word to give on CoC2 projects. The confluence of events over the last twelve months (and the time it took to receive go-aheads before and during the period) have made the re-approach to it a steeper prospect at this time. I may yet add something for Mayternity.
This year so far has been a bizarre journey that has unfortunately been characterized as generally unproductive, but it won't stay that way forever. Once I start hitting those milestones again, you'll all be the first to know.
For now, thank you for your unbelievable patience.
I'll pull this back.