XaiJu
Nimble Co.
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Updated Goblins, New Design Jam, and More Adventure Feedback Videos!

Hey All!

More people have been asking me for adventure feedback so I went ahead and recorded more detailed feedback for them, and I wanted to share that with you all too! It's a bit too niche to publish widely so I've left them unlisted, but if you're a writer or an aspiring one, you might get something out of them:

Behold, Stench & Rot Adventure Feedback https://youtu.be/_pcvBaWaGFI

Belchazar's Hunger Private Feedback https://youtu.be/56bTmt6srks

Requiem of the Fey Adventure Feedback https://youtu.be/1UazdzRdn3k

Updated Goblins!

I've also been working hard on expanding what all is included in a monster group. The mini bestiary in the GM Guide was a great start, but if I were to ever publish a full monster manual it should include a bit more, no fluff, just things that would make the GM's life easier and play more fun for the heroes.

What's new: Each monster group will now have a page of practical lore, adventure seeds, and loot. Followed by a spread on how to run that particular monster group along with different premade encounters and advice on tactics for increasing and decreasing the difficulty on the fly. Many monsters will have TPK alternatives, or Parley options, or even questhooks.

For the stat blocks themselves, for monsters where it makes sense, I'm testing out including TRAPS with stat blocks. And for Goblins it definitely makes sense! And I'm also including more than 1 legendary monster for each group to better showcase what fighting these monsters could be like.

Anyway, I'm really happy with the progress being made as I continue to iterate and figure out what is the most useful information for the GM to have with a monster book, but I'm eager to hear your feedback. I read every comment, and I really appreciate and count on your feedback.

Let me know if you think we're on the right track! What would you change, add, or cut? Check out the free PDF below.

–Evan

P.S. If you haven't heard, I just kicked off a new Design Jam, this time for MONSTERS. I'd love it if you all would make a submission! I'll be doing a stream this friday/saturday to review the early submissions and give feedback before the deadline.

Updated Goblins, New Design Jam, and More Adventure Feedback Videos! Updated Goblins, New Design Jam, and More Adventure Feedback Videos!

Comments

I can't see pictures for the solos on the last two pages, is this user error or a problem with the PDF?

paul brandson

Is there going to be a hobgoblin monster by chance? I love what you have done here.

David Belkowski

Nilbog. “You did it. You son of a bitch, you did it.”

SpydersWebbing

You're an inspiration, Evan! Keep creating. Keep innovating.

Fate of Isen Podcast

For me, you are so very much on the right track! I love the additions to the monster groups, especially because these are exactly the things I'd want when running these monsters. Having Parley options really shows GMs: "Hey! Not every fight has to be to the death!" and the quest hooks are great as inspiration for adventures/quests. TPK alternatives will always be helpful, because in situations where they occur, both sides of the table could be a bit stumped/stressed as to what to do next. I also like that you're adding lore for the monsters, always helpful, even if only as inspiration. I'm loving what I'm seeing <3

Floris van Kuijen

Yep, for sure. That's really important to have different monsters that will be run together to actually BE together in the book. 💪

Evan Diaz

One thing I've loved about the mini bestiary is how monsters are clustered together. One thing I despised about using more than one by the book monster stat in 5e, Pathfinder, etc. is having to flip pages between each monster. So, whatever you do, would you please have the actual stats of the monsters in one page or spread (after the flavor and advice is fine, though in a spread with the encounter advice would be ideal). It's what you've been doing so far, and I LOVE it! I've diversified my battles drastically since switching to Nimble. Also, with how much quicker combat runs, I've been more willing to throw groups of monsters at my players.

Chas


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