Wow, you guys…
This is definitely my favorite monster group yet. I feel like I'm really honing in on the GM tools that will be most useful to run them now too. Because the tactics are so subtly deep, I really like having different tactics spelled out for the GM, including ways to make it harder (and seem like a tactical genius) or easier (without looking like you're intentionally throwing it). I love that these Death Knights also have possible parley options that could even lead to a new quest if you wanted.
These monsters are really exploring some new territory that I'm enjoying: they have minions you can choose, they cause some pretty spooky conditions and restrictions to encourage heroes to think and play differently, and maybe the coolest thing: a spicy new reaction "GRAVEWALK." They can really turn the tide of battle in an interesting way.
This PDF packet also, includes TWO new legendary monsters with completely different tactics. One is fast and highly mobile, where positioning really matters a lot. The other is stationary and summons wave after wave of minions—he can really put the heroes in a catch 22. I love it.
Hope you all enjoy the latest release, thanks for the continued support.
Let me know in the comments what you think and what you'd most like to see next!
Evan Diaz
2025-06-02 14:00:12 +0000 UTCFloris van Kuijen
2025-05-29 06:45:37 +0000 UTCAli Zainal
2025-05-29 05:24:18 +0000 UTC