Hey all!
Initial playtesting of the Hexbinder (formerly the Witch) is going well, and I've got the next draft ready to review and playtest. The class is really feeling like it's in a very good place already, if anything, maybe a bit too strong? It has tons of neat little interactions and subtleties that I think make it quite a fun class to play.
I'm looking for playtesting feedback! We're organizing some playtesting on the discord server, if you'd like to help or if you've done any separate playtesting, please let me know in the Patreon Pals channel! Here's a quick changelog of some of the bigger updates:
Consult the Bones. Time req. reduced from 30 to 10 min.
Mystic Marks. Can now choose more of them, and earlier in the level progression. From levels 5, 10, & 13—to now: 4, 6, 9, 12, 16. Much better!
Soothsayer. Now earlier and more core to the class, gain it at level 5, improved at levels 10 and 17.
New Level 14 ability: Hexplosion. You can end an affliction on a target and deal LVL damage to them (the name and effect may not stick, it's a bit silly, but the idea of sacrificing an affliction for a different effect seems like it has a lot of potential) for coolness.
Afflictions. Better balanced power level. Wording adjust to make them more balanced against Legendary monsters. Haunted & Pestilent swapped. Enfeebled now knocks prone, Dimmed causes disadvantage 2 on ranged attacks, Brittle increases in power at level 10.
Sigil of Rot. Streamlined & clarified.
Misery. Increased from 1d6 to 1d8.
Coven of the Hunt. Familiars tweaked, subclass streamlined.
I spent a good bit of time taking some product shots of the printed books and boxed sets! I'm also cooking up some more monsters, coming soon: ORCS! Maybe releasing them next week. Also coming soon, the creator's kit! Stay tuned.

Arthur Agostinho
2025-05-13 14:54:41 +0000 UTCEvan Diaz
2025-05-04 02:57:03 +0000 UTCDKTuesday
2025-05-02 23:37:11 +0000 UTC