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Metal Gear Solid - 1997 Developer Interview

https://shmuplations.com/metalgearsolid1997/

This pre-release Metal Gear Solid interview with director Hideo Kojima originally appeared in Famitsu Weekly magazine in early 1997. Kojima is his usual talkative self and shares his thoughts about the game design, working in 3D, and his now-familiar cinematic aspirations. There's even a fun little note about Mario Kart 64 at the end, too...!

Metal Gear Solid - 1997 Developer Interview Metal Gear Solid - 1997 Developer Interview

Comments

Good question, ill have to watch soon and find out! Those Shinkawa interviews are both good choices.

shmuplations.com

Do you have any cut contents in the MGS interviews that Did You Know Gaming haven't covered, yet? https://twitter.com/didyouknowgamin/status/1569023628439699459?t=dhphW7WiIEJCR3YkSBvFww&s=19 Otherwise, I feel like voting for either Yoji Shinkawa - Designer Long Interview or Tetsuya Nomura x Yoji Shinkawa, this time. I'm curious of how Shinkawa draws his work.

ProtoSnake

thanks so much! don't forget to vote--we have more Kojima/MGS stuff in the backlog too

shmuplations.com

Saw this one shared on Twitter and now I am a member. Cheers!

Hops


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