http://shmuplations.com/valkyrieprofile2/
Taken from the Valkyrie Profile 2 Ultimania guidebook, this interview offers a wealth of insight into the making of the second game in tri-Ace’s cult Norse-themed action-RPG series, direct from several of its lead developers. Of particular focus is the sequel’s shift to full 3D graphics and all the opportunities and challenges that ensued from cinematics to animation to environment design and, most importantly to certain members of the dev team, character rendering.
ProtoSnake
2020-03-31 00:54:36 +0000 UTCFFXIIKD
2020-03-30 15:48:59 +0000 UTC