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Oddworld (1997) and F-Zero AX/GX (2003) Developer Interviews

I've got two interviews for this update, since Oddworld ended up being on the shorter side. Enjoy!

http://shmuplations.com/oddworld/

This short Oddworld: Abe’s Oddysee interview from 1997, with  American creators Lorne Lanning and Sherry McKenna, was originally  featured in The Playstation magazine. It mainly discusses the design  inspiration behind Abe, as well as the way the character and game have  been received by Japanese audiences.

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http://shmuplations.com/fzero/
(Translated by Andrej Preradovic )

In these interviews, members of Nintendo and Sega’s Amusement  Vision studio, including long-time F-Zero designer Takaya Imamura and  Amusement Vision head honcho Toshihiro Nagoshi, discuss their collective  vision for the 2003 Gamecube racing game F-Zero GX and its arcade  counterpart, F-Zero AX.  

Born from Nintendo’s “Triforce” initiative, which saw them team  up with arcade veterans Namco and Sega to produce externally-developed  arcade games using Nintendo IP with the eventual goal of securing  much-needed third-party software for the Gamecube, these games  represented both Nintendo’s long-awaited return to arcades and Sega’s  first genuine collaboration with their long-time rival, with the end  result being a pair of games that are considered by many to be the  series’ apotheosis. 

Oddworld (1997) and F-Zero AX/GX (2003) Developer Interviews Oddworld (1997) and F-Zero AX/GX (2003) Developer Interviews

Comments

thanks, I saw that! it's a pretty short interview so maybe Lorne doesn't remember it too well (and he might have covered a lot of these topics in the recent longer interview he did on youtube, i haven't watched it all yet).

shmuplations.com

Thanks for translating Oddworld: Abe's Oddysee! I've added @OddworldInc and @lorne_lanning on Twitter. I thought they'll talk about the game's censorship, guess not.

ProtoSnake


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