http://shmuplations.com/vagrantstory/
These two Vagrant Story interviews from 1999 were originally featured in the Ultimania guide, but have (surprisingly) remained untranslated until now. After modestly disavowing his “auteur” reputation, Matsuno is gradually coaxed by the interviewer into an interesting discussion of Vagrant Story’s conception and design, with humorous anecdotes about Ogre Battle and FFT thrown in for good measure.
I’ve also added a small interview with the Akihiko Yoshida and the graphics team; in fact, there are four more short segments like this (with the planning, sound, programming, and 3D polygon teams) published in the Ultimania guide which I hope to add soon.
Ian Snyder
2019-08-23 13:47:01 +0000 UTC