http://shmuplations.com/shiningforce/
In these two interviews, several members of Sonic! Software Planning (now Camelot Software) and Climax Studios, led by producer, game designer, president and self-confessed jock Hiroyuki Takahashi, discuss the making of the 1992 Mega Drive strategy-RPG Shining Force, the sequel to dungeon crawler Shining in the Darkness and one of the first Japanese strategy-RPGs released in the post-Dragon Quest era, where accessibility, pacing and presentation were of the utmost priority.
Subsequent to the release of Shining Force, Sonic! Co. and Climax would part ways, with Sonic! Co. developing several additional Shining titles across multiple genres before cutting ties with Sega after the release of their ill-fated three-part Sega Saturn opus, 1998’s Shining Force III.
ProtoSnake
2019-12-19 19:03:45 +0000 UTCNormallyretro
2019-01-29 15:44:11 +0000 UTC