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Mario Kart 64 – 1996 Developer Interview

http://shmuplations.com/mariokart64/

In this interview taken from the official Japanese guidebook, several key members of the Mario Kart 64 team discuss their roles during development and the new challenges they faced while working with Nintendo’s then-new 3D hardware, the Nintendo 64.

The writing prompt for these short essays was: “what has changed from Super Mario Kart to Mario Kart 64?” In what feels partly like an advertisement for the increased capabilities of the N64, the team heavily emphasizes the “under the hood” programming improvements that made Mario 64 a more analogue racing experience compared to its fully 2D predecessor. They also discuss a few tantalizing course ideas that had to be dropped, such as a parking garage structure and city environment.

Mario Kart 64 – 1996 Developer Interview

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