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Tomba! – 1997 Developer Interview

http://shmuplations.com/tomba/

In these interviews, former Capcom developer and Makaimura (Ghouls ‘n Ghosts) creator Tokuro Fujiwara discusses the making of the Tomba! series at his new studio, Whoopee Camp, and his stance on the fundamental pleasure of action games with reference to the broadening audience for games and the contemporary trend towards 3D graphics.

While some of Fujiwara’s comments could be read as overly deferential to beginners, they in fact reflect an axiomatic progression from preceding works like Demon’s Crest, and many of these same philosophies were reiterated in Ultimate Ghosts ‘n Goblins, the PSP Makaimura swansong game he directed several years later.

Translated by Jayson Young

 Tomba! – 1997 Developer Interview

Comments

Great game. Shame the series never made a third game. There's another Tomba! interview with Whoopee Camp. I'm betting it has something to do with influences from people's work. I hope it has the reason why the European version changed Tomba's name to Tombi.

ProtoSnake

Great stuff. Fujiwara is a guy you can't hear enough from.

Stefan Gancer


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